updated code (memory ++)

heyo, here’s the latest AI code.

 morphemeaq.zip

Got a few new things in this one:

* memory (click on an animal and look for the little blue/green dots to see the memorised points).

* new graphs for testing. Also, a generations counter up the top, which shows what generation the animals are at (averaged).

* 2 new AI personality traits for hunt sneakiness, & hunt cautiousness. They don’t really show up that much just yet because they’re random.

* evolution of AI traits. Not entirely what we want just yet.. but it’s something. Now, a new born child will recieve AI traits based on its parents.

 * changed the way animals are created. They are now created at conception, rather than birth. Giving us time to evolve their walking while they’re in the tumtum.

* added Igor’s mouse wheel code.

* Nick, added the hunting vs attacking sound that we talked about. Double check it though.

* Also.. there’s no such thing as animal.exists or animal.alive anymore. They’ve been replaced with int lifeState, where lifeState:
-1 = nonexistant.

0 = in the tummay.

1 = alive.

2 = just killed

3 = carcass.

Think that’s all.. Keep it up 😀

Ben

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