Designing for Motivation

http://www.gamasutra.com/view/feature/1419/designing_for_motivation.php

I was reading this article a few weeks ago. But I wasn’t sure on the relevancy, so I didn’t post. I changed my mind. It’s an important article if you want to know how to get the audience addicted to our game/exhibition. (Game I hope, exhibitions are usually boring IMO). Personally, this is what I wish to aim for, to get the player addicted. And no, the article is not about starcraft. Go read! it’s well summarised and truly enlightening!

yours notoriously,
Jack

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