Archive for the ‘Uncategorized’ Category

Meeting Date Change

Monday, November 19th, 2007

Sorry for the short notice, but upon discussion with several group members the consensus was reached that the Monday (19/11) 1PM meeting should be switched to Tuesday (20/11).
I will send an email around also but please spread the word so we are clear on the meeting time.

Thanks all.

PS. For convenience meet on MSN to discuss the amalgamation of the documentation or email it.

Code Addition

Sunday, November 18th, 2007

I quickly coded up a scroll wheel zoom feature a couple of days ago. Nick mentioned that we should probably keep the code versions as consistent as possible to avoid a big mess when combining it all at the end. So to that end here is the short snippet of code that you can all add to your sketches. I’m not posting it together with the AI because it’s not ready yet and this will just keep things consistent in the meantime.

Place this at the end of your Setup() method, right after the “//Load Sounds” stuff.

  //Mouse Wheel Zoom
  addMouseWheelListener(new java.awt.event.MouseWheelListener() {
    public void mouseWheelMoved(java.awt.event.MouseWheelEvent evt) {
      int notches = evt.getWheelRotation();
      if(notches!=0){
      float notchTemp = notches;
      zoom -= (notchTemp/100);
      }
    }
  });

Reply from Tim Obsorne for exhibition

Wednesday, November 14th, 2007

Dear Jack,
It all sounds very promising. The group’s project should be fine. You can use the university’s projectors, but be mindful that if you want to rig up a projector from the ceiling we must have the correct craddle due to OH&S considerations. Alternatively place it on a plinth. You will need to supply your own computers however: maybe talk to people in the faculty ICT? You don’t need to pass everything by us: remember its your work so get the group together and start determining the equipment you need. 🙂 Maybe a meeting some time next week would serve us better?
Best,
Tim.

Meeting at Uni tommorrow (wednesday)

Tuesday, November 13th, 2007

Hey all, seems most people can do wednesday. And wednesday is the day we usually go in anyway.. AND it’s ASAP.. so let’s meet up tomorrow.

If we need to, we can always meet up again later in the week. But like Igor suggested, tomorrow would be a good time to reassign tasks, etc..

Same time? 1ish?

Ben

Graduate’s Exhibition and Catalogue

Monday, November 12th, 2007

Guys, It is really important that you contact Tim, Nicole or Mercedes ASAP to submit something for the catalogue and arrange for the facilities and space that you’ll need for the exhibition. Although it is called the Graduate Exhibition the organiser’s have generously opened it up to graduating students as well. This will be a great opportunity for you to show off what you’ve done.

(more…)

Submission

Monday, November 12th, 2007

I just posted a comment on this, but to repeat. You should document the project (as it currently stands) this week and submit a document by next Monday (19th). Each person should contribute 1000-2000 words documenting their contribution as a section/chapter of the whole document, with the author clearly marked.

Get this done first! You can continue to work on the project after this week, and I hope you’ve already contacted Tim or Mercedes about exhibiting the ecosystem at the graduate show.

-RoB-

animal generator w/ text entry

Monday, October 29th, 2007

heres the code for generating a letter creature

can do all characters from A – Z

type and press enter

p.s am working on joining each character (body part to the whole creature) better

creature generator

long time reader ..

Tuesday, October 16th, 2007

Hello,

So i’ve been munching away placing springs and particles for each letter of the alphabet..

taken inspiration from here

http://www.foobarquarium.de/blog/processing/MovingLetters/

Java Coordinates

3.jpg

Documentation

4.jpg

and adopted 15 point coordinate system – with 50 pixels spacing between each point

integrated the keyboard string input with Chris’ creature generator // have to now connect the characters (creature parts) together

Screen1 – String Entry

2.jpg
Screen2 – String ABCDEF generated

1.jpg
i know you can’t make out the letters for now…but i will join them up and make them look double nice nice

p.s is this worth looking at for the visual style ??

http://www.nexttext.net/tutorial.html

Latest Code

Wednesday, August 29th, 2007

Hey all,

I’ve been chopping up the ecosystem code a bit to make it work for letters. The whole genetic mapping stage has been recoded so that now, everything is determined by a single input string (although there’s no input stage yet, all strings are generated randomly). The code then counts up the letters in the string, and assigns genes based on the ratios of those letters – thus making the animal.

I’ve also changed the look (a bit), just to move more towards the desk theme – rather than the hills & valleys theme. All the animals are now drawn as a cluster of characters. These characters are of course the letters that determine the animal’s genetic code. Once they’re structured properly and start to animate, I’ll bet that the pointy KVX animals will look far more scary than the OBP animals. Yay!

Get it HERE! Cya tomoz.

ecothingai.zip

Meeting (Aug 22)

Wednesday, August 22nd, 2007

Tasks to be worked towards and hopefully completed for Wednesday next week (Aug 29th).

  • Chloe and Jack
    • Produce some concept artwork, mockups for the visual design of the project so we can incorporate these ideas into the map generator.
  • Igor and Ben
    • Work on a map generator and evolution system (Ben)
    • and the strategic AI (Igor)
  • Chris and Sean
    • Try to get a working creature generator and an input system to feed in text
  • Nick
    • Develop some audio concepts and examples and work on some artistic concepts with Chloe and Jack

Outcomes of this weeks meeting:

We really need to work hard towards getting a working prototype quickly. We talked about some more concepts for the project including maybe designing it to be projected onto a desk from above. The desk environment would incorporate elements such as ink pots and spills, pens and pencils, rulers, crumpled pieces of paper, a desk lamp that controls whether it is ‘daytime’ or ‘nighttime’, etc.