Author Archive

About the Exhibition

Friday, November 23rd, 2007

escape.gif

In case you still don’t know (after continuous bombardment of emails from Tim), it is on this coming Tuesday 27th November and it starts 6pm (til?). That is only the opening night however. After that the works will be moved to the Hearth and will be there for the duration of 9am-5pm Wednesday 28th Nov to Wednesday 5th Dec. The venue is Carriageworks, 245 Wilson Street, Eveleigh NSW (Cnr. Codrington St). It is right next to Royal Pub (which is next to international student center).

I’ve just emailed Rob about borrowing 3 mainframes and 1 projector.

I’ve just emailed the coordinators of the exhibition about visiting the place before the exhibition to determine the space/location of our thing. Hopefully they are available tomorrow or this Sunday. However if the only time is Monday or Tuesday, I won’t be able to turn up unfortunately sorry. I won’t be able to turn up for the exhibition also sorry. Will anyone be free on this coming Monday or Tuesday?

Chloe will be filming the exhibition, which we could use as part of our documentation. Do you need tripod Chloe? Will probably have to meet you before Monday to give you the tripod and extra tapes.

Paper Finer, Wooden desk and Daylight

Thursday, November 22nd, 2007

remove println(dayLight); in World class, if you need to use println();

press g to toggle graphics.

morphemear.zip

will keep you updated.

Reply from Tim Obsorne for exhibition

Wednesday, November 14th, 2007

Dear Jack,
It all sounds very promising. The group’s project should be fine. You can use the university’s projectors, but be mindful that if you want to rig up a projector from the ceiling we must have the correct craddle due to OH&S considerations. Alternatively place it on a plinth. You will need to supply your own computers however: maybe talk to people in the faculty ICT? You don’t need to pass everything by us: remember its your work so get the group together and start determining the equipment you need. 🙂 Maybe a meeting some time next week would serve us better?
Best,
Tim.

Map Generator

Tuesday, October 30th, 2007

mapgenerator2.zip

mapGenerator

Wednesday, October 17th, 2007

Thanks to Ben and Nick’s help today, the mapGenerator code took on an express train to completion (well almost). Also, Chloe had a very nice working version before this.

Here is the final version of code we did before leaving.

mapgenerator.zip

Chloe will be working on the code for water (coffee) using bezier curves (possibly). The other question is, will we want to change the appearance of water amount based on the resource value of it. If not (thank lord), we don’t have to worry about running out of water supply and there is the question about how to resupply. If we do want to change it’s appearance, How will we change it? I am thinking resizing it down.

Having a better understanding of how the paper grid system will work properly, I will be working on the paper part.

early Visual Mockup

Wednesday, September 5th, 2007

early Visual Mockup

A background music example

Wednesday, September 5th, 2007

Joe Hisaishi – A Town where you can see the Ocean (CHOPPED)

This is just an example, I was playing it when I showed the visuals last week. If you got something better in mind, please post it.

When I listen to the music, I feel like there are little things going about doing their stuffs and that it looks interesting and fascinating to the viewer because there’s something magical about it. I don’t know. Anyone here a fan of Studio Ghibli?

Relevant Games

Wednesday, August 15th, 2007

Dwarf Fortress

world_gen.PNGstart_at_cliff.PNGmeeting_hall.PNG

Dwarf Fortress is a game that is somewhat relevant to what we are currently doing. It is mostly a strategy game where you control a group of dwarfs, dig caves, mine, build stuffs, defend, etc. It is similar to us and unique in that it’s graphics are based on ASCII characters (with each symbolizing different things). The game also generates a new world (ecosystem) when you start a new game (as oppose to the conventional games where the world is predefined), so everytime you start a new game, you have new possibilities. The process of generating the world is interesting, it takes at least 15min, and you get feedback (visually and textually) that mountains are generated, vegetation grew, rivers ran, lakes formed, and animals imported, etc.

http://en.wikipedia.org/wiki/Dwarf_Fortress
http://www.bay12games.com/dwarves/

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Spore

Uber kool game on evolution, coming out next year. Must see!

http://www.youtube.com/watch?v=T8dvMDFOFnA
http://en.wikipedia.org/wiki/Spore_%28video_game%29

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Creatures

Quoted from Wikipedia
Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge computer games developer Millennium Interactive. The program is regarded as an important breakthrough in the advancement of artificial life research.

http://en.wikipedia.org/wiki/Creatures_%28artificial_life_program%29
http://www.gamewaredevelopment.co.uk/creatures_index.php

I played the free Docking Station version, I was bored fast. As a game it sucked, it wasn’t motivating enough. The style of the 3D graphic wasn’t my liking. The other version looks alright, but they’re not free. I ‘bought’ the Creatures 3 game from Emule but haven’t played it since.

yours notoriously,
Jack

Designing for Motivation

Wednesday, August 15th, 2007

http://www.gamasutra.com/view/feature/1419/designing_for_motivation.php

I was reading this article a few weeks ago. But I wasn’t sure on the relevancy, so I didn’t post. I changed my mind. It’s an important article if you want to know how to get the audience addicted to our game/exhibition. (Game I hope, exhibitions are usually boring IMO). Personally, this is what I wish to aim for, to get the player addicted. And no, the article is not about starcraft. Go read! it’s well summarised and truly enlightening!

yours notoriously,
Jack